![]() Physics engine for an object (fire parameters, gravity, etc.).Ĭomponents are combined in a template to build up a game object that mayīe instantiated in the Siege Editor or from within C++/Skrit code. VariousĬomponents are defined that implement certain tasks in the game engine.įor example, the 'physics' component contains parameters that tune the -Ī 'component' is a basic building block of a game object. Copyright © 2000 Gas Powered Games, Inc. Summary : Contains the definitions (schemas) for all possible components. File : world:global:contentdb:rules:components.gas ![]() (I changed some of the spacing to make it a bit easier to read): If you want to start reading how some things are done in DS2, the best place to start is to look in the gas files.īut what do all those codes and things mean? Well, SU is a helpful resource, especially the Concepts and Terminology sectionĪnd the Specialization section if you are interested in working with item / actor / object templates.Īlso, here's a copy of components.gas, a very useful file that GPG has put comments in to help modders understand things
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